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(From
Mass High Tech, Vol. 19, Issue 30, July 23, 2001)
Designing a memorable conference
By Jeffrey A. Govendo
Think about the
last corporate conference you attended. What stands out the most? Was
it the lavish surroundings; the food; the golf; or the stimulating sessions,
insights gained and rewarding new relationships?
Or
are you
having trouble remembering anything about it?
Putting on a large
company meeting is no minor expense. Travel, hotels, food, speaker fees
- these add up quickly to some enormous numbers. Not to mention the
cost of having employees away from their jobs for days at a time. If
a sizable portion of attendees at your conferences have trouble with
the question I've posed, or in a moment of candor respond with a, b,
or c, chances are you're not getting your money's worth. If, after a
couple of weeks, they can barely recall the major themes of the meeting
or what actually transpired, it's a good bet they were simply going
through the motions of attendance, rather than really attending.
Unfortunately,
this is a more common circumstance than most would like to admit. Conference
attendees often complain of boredom, of topics that lack relevance to
their jobs, and agendas that are either overplanned or underplanned.
Above all, they feel passive and uninvolved, as they listen to speaker
after speaker impart information while they sit, often for hours on
end.
Just think back
to your days in college or graduate school. What were your most memorable
courses? Granted, some traditional lecture courses can be quite fascinating,
depending on the subject matter and the instructor's style of delivery.
Chances are, though, that the ones you remember best were those that
had a high level of interactivity between the instructor and students,
and among the students themselves. Classes in which the learning was
in the doing. Where discovering things together was at least as important
as being given the facts.
Recent research
on adult brain-based learning confirms what common sense tells us to
be true - that a high degree of interactivity and emotional involvement
in the learning process not only increases the amount of information
taken in, but also the retention of that material over time. Our minds
perform optimally when learning is multi-sensory, offers variety and
contrast, and alternates between periods of high mental activity and
quiet reflection. In addition, we tend to make more sense of newly acquired
material and remember it better if there is an opportunity to verbally
share our understanding of it with other people immediately afterward;
in effect, "sealing" it in our brains.
All of this should
be taken into account when determining the design of a corporate conference.
Too often, though, design is driven primarily by content - that is,
the subject matter that needs to be covered - rather than by process,
or how this material should be addressed. The result is that while the
subject areas do get covered, the actual impact they have upon many
attendees is questionable.
With this in mind,
therefore, here are a few basic design principles and process suggestions
which should go a long way toward helping you put together a conference
people will remember for something other than the golf:
1. Start with
a clearly-stated purpose for the conference - a unifying theme - and
plan all activities with it in mind. This will serve as your guide
in designing the various group exercises, and as a touchstone for attendees
who tend to perform best when they know what is expected during their
time together.
2. Plan a variety
of group experiences, and alternate between them.
In addition to varying the size of the groups, think also about what
people will be doing in them. Going from a large keynote in which people
sit quietly and listen to smaller venues where they sit quietly and
listen, isn't much of a change. Groups of any size can be highly interactive
if they are skillfully facilitated. Even within a single session the
group dynamic can be significantly altered by having people pair up
or form triads to process a particular point or engage in generating
new ideas.
3. Don't limit
the group to Q&A after they've sat through a presentation.
It's
not that asking questions and getting answers isn't valuable, but you
can do much more here to get people involved. This is a time for capturing
the audience's top-of-mind ideas, and the connections they're making
between what they've just heard and their own jobs; their own lives.
De-briefing a speech in this dynamic way actually encourages people
to make it more relevant to themselves, increasing its perceived value
and creating the emotional involvement that is key to good learning
and retention.
4. Use this
time to engage people in problem-solving real challenges faced by the
company. Conference designers who look primarily at content tend
to think about what attendees will get - the "takeaways."
Those who look equally at process think about what attendees will do,
and what they can give. This is an excellent time to involve people
in working on some of the company's toughest issues. You have on hand
your most diverse set of thinkers, they're away from their everyday
routines at the office or laboratory, and they want the action - to
actually create something. You also have the opportunity in a large
meeting to put fresh, new combinations of employees together - people
who may never have had any previous contact - and find out what these
new "chemistries" might produce. It adds excitement to the
conference and - who knows? - perhaps the next big breakthrough idea!
5. Make available
to all attendees a record of the proceedings, recommendations and action
items. The more people are involved in actually doing and creating
things at the conference, the more they will want to see their recommendations
captured and acted upon. Appropriate follow-up activities should be
as much a part of the conference design as the on-site sessions themselves.
In this way, your employees' emotional involvement continues long after
the meeting is over, and the meeting itself assumes greater strategic
importance than the more typical "one-shot" event that people
may or may not remember several weeks later.
Copyright
© 2001 The Innovative Edge Inc.
The
Innovative Edge, Inc.
Ph: 508-497-9096
Fx: 508-435-8170
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